Cover is temporary
A tactical shooter set in an occupied United States, where every wall, floor and door comes apart under fire.
The situation
It is 2030. The Eastern Forces Network has torn through Europe and turned toward the shores of the United States.
Alex Thompson came home from that campaign a different man. He found a country on the brink and a choice he did not want: pick the rifle back up, or put it down for good while the enemy closes in.
The people holding the line are not an army. They are whoever stayed.
Destruction
Tactical shooters have never let you take the building apart. Walls come down, floors give way, and cover you trusted thirty seconds ago is rubble. Every match rewrites its own map.
Setting
Not a fictional desert. Not Eastern Europe. American transit stations, working ports and the streets people actually live on, contested block by block.
Squads
Squads small enough that every player matters and every breach is a decision. No respawn churn, no anonymous chaos. You will know the name of the person who killed you.
In engine
Two maps in active development. Work in progress, captured in engine.






Work in progress
Faction kit built to real references. In-progress asset renders, not final in-game models.

REBEL OPERATOR
Multicam, drop-leg holster, knee protection

EFN INFANTRY
Plate carrier over field uniform
Go deeper
Who is fighting and why, the maps taking shape, and modes that suit different play styles — from slow and tactical to loud and action-packed. The full breakdown lives on the game page.
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This covers combat and non-combat service, with or without VA eligibility, and the discharges that usually close doors — entry-level separations, general, other-than-honorable. The line is a dishonorable or bad conduct discharge.