Cover is temporary
A 6v6 tactical shooter set in an occupied United States, where every wall, floor and door comes apart under fire.
The situation
It is 2030. The Eastern Forces Network has torn through Europe and turned toward the shores of the United States.
Alex Thompson came home from that campaign a different man. He found a country on the brink and a choice he did not want: pick the rifle back up, or put it down for good while the enemy closes in.
The people holding the line are not an army. They are whoever stayed.
Destruction
Tactical shooters have never let you take the building apart. Walls come down, floors give way, and cover you trusted thirty seconds ago is rubble. Every match rewrites its own map.
Setting
Not a fictional desert. Not Eastern Europe. American transit stations, working ports and the streets people actually live on, contested block by block.
Scale
Small enough that every player matters and every breach is a decision. No respawn churn, no anonymous chaos. You will know the name of the person who killed you.
In engine
Two maps in active development. Work in progress, captured in engine.






Work in progress
Faction kit built to real references. In-progress asset renders, not final in-game models.

REBEL OPERATOR
Multicam, drop-leg holster, knee protection

EFN INFANTRY
Plate carrier over field uniform
Go deeper
Three factions contest the ground, not two. Modes scale from six-versus-six up to combined arms. The full breakdown lives on the game page.
Get in early
Tell us what you want in on. Playtest invites go to that list first.
No spam. Unsubscribe any time.
Our philanthropy
Alongside the game, this studio runs a standing commitment to veterans, and a share of what the company earns goes to organizations doing work we can't.
It is open to everyone who served — combat or not, however your service ended, whether or not the VA covers you.
If you served and things are hard right now, write to us. We only need to know that you served — nothing about your discharge.